Highly motivated and creative Senior 3D Modeller. With a broad range of Generalist skills specialising in Hard Surface modelling with 20+ years of experience in VFX Films, Animated Feature Films, TV Series, AAA Video Games and Television Commercials.
SKILLSET:
- 3D Modelling (Hard Surface, Organic, Environments, Characters, Vehicles, Props, Weapons)
- Texturing
- Lookdev / Shaders
- Photogrammetry (photography and processing)
SOFTWARE EXPERIENCE:
Maya, MEL scripting, UVlayout, ZBrush, Mudbox, Wrap3 / ZWrap, Substance Painter, Nuke, Mari, Photoshop, Reality Capture, Photoscan / Metashape, Arnold, V-ray, Redshift3D, Pixar Renderman, Shotgun, Windows, MacOS, Linux (CentOS / Kubuntu).
COMPANY EXPERIENCE:
Industrial Light and Magic (ILM), Weta Digital, Monster Aliens Robots Zombies (MARZ), Animal Logic, Rising Sun Pictures, iloura / Deluxe, Method Studios, Bazmark Film III (Director Baz Luhrmann), National Geographic, Fuel VFX, Digital Pictures, 2K Games / Irrational Games, Suberashi VFX, The Lab Sydney, Rotor Studios, Electric Art, Flying Bark, VFX Magic, Plastic Wax, Brilliant Interactive Ideas, eBrilliant (Singapore), Brilliant Digital Entertainment (Los Angeles), SSG (Strategic Studies Group), AGL.